We’re proud to share a milestone that reflects our passion for storytelling and innovation: Maga Animation Studio handled the CG animation production for the reveal trailer of Bradley the Badger, the brand-new video game by Day 4 Night Studios, unveiled during The Game Awards 2025.
Our team worked on character animation for Bradley and secondary characters, layout, modeling of various elements, selected VFX and both cinematic and in-game animations. Every movement was designed to convey curiosity, determination and humor, giving Bradley a distinctive personality and reinforcing the satirical tone of the concept.
Bradley the Badger is more than a game: it’s a wild, satirical love letter to the art of making games. Players explore unfinished worlds inspired by iconic titles using the Kit, a powerful tool that allows real-time asset modification, to transform exploration, puzzle-solving and combat into something systemic and unpredictable.
Collaborating with Day4Night Studios and with the creative vision of Davide Soliani and Cristian Cantamessa was an inspiring experience. Witnessing the trailer’s debut at The Game Awards live from Milan reminded us how gaming continues to evolve as a space for culture, innovation and shared emotion.
Wishlist Bradley the Badger on Steam and discover more about this unique adventure!
As the world gets ready for Milano Cortina 2026, our animated series returns to YouTube with a fresh new look and a renewed mission: to celebrate the spirit of the Winter Olympics through laughter, movement and discovery.
GoGoPig and Mr. Cat are ready to take children on a whirlwind adventure across the snowy landscapes of winter sports. Each episode dives into a different Olympic discipline - from ski jumping to bobsled, ice hockey to figure skating - combining adrenaline and humor with a touch of magic. For the first time, the series will be available in Spanish, alongside Italian and English, making it accessible to even more kids around the world.
At Maga, we like to think of animation as a playground for ideas, especially when it involves snow, sports and a pig in motion. With The GoGoPig, we’re turning winter sports into a weekly adventure where kids can laugh, learn and get ready to live the Olympic spirit like true little champions.
A new episode will be released every week on the official YouTube channel.
On October 17th, we had the pleasure of presenting our talk at VIEW Conference in Turin, titled “NORA: the first Italian V-Idol and digital pop star”. It was a chance to share Maga’s creative and technical journey behind a project that’s been close to our hearts and represents a bold step into the future of digital storytelling.
NORA ノラ isn’t just a character, she’s a virtual artist, born from the fusion of animation, music and technology. As Italy’s first V-Idol, she embodies a new kind of pop star: one that lives in the digital space, connects with audiences through emotion and performance, and opens up new possibilities for how stories are told and experienced.
On stage were Serena Tripepi, director of NORA’s first music video, and Max Carrier Ragazzi, executive producer and showrunner. Together, they walked the audience through the process of creating NORA, from concept to execution, and reflected on the cultural and emotional layers that make her more than just a digital persona.
VIEW Conference was the perfect setting for this kind of exchange, bringing together artists, technologists and creatives from around the world. We’re grateful for the warm response and the curiosity around NORA and we’re excited to keep building her story.
On October 9th Serena Tripepi, director of NORA's debut music video and technical director at our studio, joined a lively and forward-looking panel at MIA Market in Rome, titled “The new production pipeline: how game engines are reshaping animation's business”. The conversation explored how real-time tools and interactive storytelling are changing the way animation is created and produced, opening up new possibilities for cross-media projects and multiplatform IPs.
Serena was joined by Zoltán Bathó, producer and educator in R&D, real-time and virtual production, and Davide Tromba, CEO of Animoka. The panel was moderated by Cristian Jezdic, producer at beQ Entertainment, who guided the discussion through the intersections of animation and gaming, and the evolving skill sets needed in this new creative landscape.
It was a great opportunity to share Maga’s vision and connect with professionals who are pushing the boundaries of what animation can be.We’re happy to have been part of it, Rome gave us the perfect backdrop for inspiration.