Global stories often begin in very local places. On June 14th, our founder Max Carrier Ragazzi joined a special talk about video games and animation at the FAB - Festival di Animazione in Brianza, in Bellusco (near Milan), right in the area we call home.
More than an industry talk, it became a reflection on a creative journey that began nearly 30 years ago, driven by the desire to build an original voice. From early inspirations to today, Maga has grown across animation, video games and music, guided by curiosity over convention. The audience was young, engaged and full of questions. A strong reminder that animation is a universal language, connecting generations and cultures.
A special thanks to Mauro Orsi for the thoughtful hosting and to everyone who joined us with curiosity and openness. Events like this remind us why staying connected to where we come from matters. Being rooted in the Brianza area, while developing projects for an international audience, is simply part of our identity.
We keep creating. From where we belong, to everywhere.
We’re back from First Playable with our inventory full of ideas. From June 10 to 12, we were in Florence for one of the key meeting points of the Italian game industry. Organized by IIDEA (Italian Interactive Digital Entertainment Association), the national trade body that represents and supports the video game industry in Italy, the event brings together developers, publishers and creatives from across the international scene.
Representing Maga Animation Studio, Max Carrier Ragazzi and Massimo Gentili spent three days moving between meetings and new connections. Days were all about focused business and exchanges; nights opened up to a more relaxed atmosphere, discovering great projects and celebrating the industry together. A highlight of the event was the Italian Video Game Awards, a moment that really captures the energy and growth of the Italian ecosystem and the people behind it.
A big thanks to IIDEA for making all of this happen and for continuing to support and grow the Italian game scene!
A big thank you to Ubisoft and Ubisoft Milan for trusting and involving our studio in the new Rayman!
We’re incredibly happy to be on board for Rayman Legends Retold, coming on October 1st, a reimagining of the beloved classic platformer developed by Ubisoft Montpellier and Ubisoft Milan. In this new adventure, Rayman, Globox, Barbara, Grand Minimus and Murphy set out on a journey to restore peace in the Glade of Dreams, as a shadowy villain spreads chaos across the realms.
Hoping you’re as excited as we are, we cannot wait to dive into the game even more and to discover the journey of our beloved heroes.
Watch the official reveal trailer on the Ubisoft YouTube channel!
We’re back from three days at Cartoons on the Bay 2026 in Pescara, on Italy’s Adriatic coast, one of the main international animation festivals, organized by Italy’s public broadcaster RAI.
From May 29 to 31, Max Carrier Ragazzi and Lorenzo Marini were there for Maga Animation Studio, moving between events, quick chats, spontaneous meet-ups and all those moments that make festivals like this so alive.
It was great to reconnect with familiar faces, meet new ones and exchange ideas with the international animation community in such an open and energetic environment. A special mention to the musicians we met along the way, unexpected encounters that led to really inspiring conversations.
Always good to be there!